Apesar de já ter sido lançado o Crysis 1.1 patch a inícios de Janeiro, ainda havia alguns bugs por resolver. Foi por isso que a Crytek deu-se ao trabalho de criar o Crysis 1.2 patch, que irá corrigir uns bugs que lhes escaparam. Os detalhes do patch foram revelados na actualização semanal da Crysis Dev Team.

Fora implementado uma nova actualização à protecção contra “cheats”, uma correcção de meia duzia de bugs, um mod loader e o arranjo de alguns problemas no modo multiplayer. Aqui estão os detalhes:

1. Optimizations and Stability

- Fixed crash with AI triangulation in the editor.

2. General Fixes/tweaks

- If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
- Mouse cursor will no longer be permanently removed on attaching gamepad.

3. Weapons

- Decreased air speed of grenade launcher projectile for better readability.
- Added smoke trail to grenade launcher shell for better visibility.

4. Vehicles (already introduced further above)

- Added overheat sounds for VTOL and helicopter guns.
- Fixed issue where the AA cannon only produces tracers from the left side barrels.
- Added first person view limits for helicopter, VTOL and APC rear seats.
- Helicopter wind effect no longer plays after vehicle is destroyed.
- Increased VTOL vulnerability to being hit by other aircraft cannons.

5. Singleplayer

- Increased player melee damage and decreased AI melee damage.
- Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.

6. Multiplayer

- Team killed players will no longer drop their weapon.
- Grenades are now visible in the hands of enemies in multiplayer.

7. New Features (already introduced further above)

- Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.

Fonte [Gamernode]

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